-Description
Risk: Legacy is one of the funnest games I've ever played. This Risk game places you in the future, where scientists have figured out a way to clone Earth. The Risk board you get is unmarked- no continents are named. The territories are basically the same as a normal Risk board of Earth. This is the fun part- you get to change the board. You can name your own continents- if you win, put on scars that change the gameplay of the board, and found and name cities. Awesome.
There are five factions of Risk: Legacy.
Imperial Balkania- A legion of well-trained humans ready to dominate the Earth.
Enclave of the Bear- Savage, primal 'cavemen' who ride on bears (obviously).
Khan Industries- "Guns and people are cheap to make." That's their motto.
The Saharan Republic- An army of girls who utilize guerilla-like tactics and stay on the move.
Die Mechaniker- People wearing full-on mech suits specifically used for defense.
What's cool about this game is everyone starts out on one territory. Just one. And during your attack phase, you have the option to expand, which is moving at least one of your troops into another empty adjacent territory. Expanding is important early in the game, as you'll be consolidating your troops for attack and defense.
One of the best strategies is to plan ahead. As in plan ahead for future games. You see, when you win you get to change up the board a bit, like naming a continent (which grants you an extra troop if you control it), or fortifying a city, making it easier to defend. I did this with Australia on my board, and so far I'm the only person who can start in it, and it has some pretty sweet defenses.
Speaking of defense, in Risk I employ a defense strategy that I like to call "The Turtle." You might have already figured this out, but it's best to put all your troops used for defense on your borders. For example, if I control North America, I really only need to put my troops in Greenland, Alaska, and Mexico.
One of the best strategies for Risk: Legacy is Staking out your own territory, amping it up how you want it, and not letting anyone else use it. That's what I did, and so far I have signed my name on the board 7 times out of the 15 games I've played. Awesome, right? That way you can keep your own red star and aim for others'!
- Kid Superman