Risk: Halo Wars has just about the same concept as regular Risk, but instead you have the Covenant, Flood, and UNSC. If you want to play a new game of Risk but don't want to go deep into crazy rules and drastic changes, then this game is for you.
There are some changes to the regular Risk. Of course, the board is the same, taking place on the planet Reach. Each player has his/her own leader, which gives +1 to your highest die roll. You also have a base which produces 1 troop per turn.
In Risk: Halo Wars, the best strategy is to control a continent. You usually have a partner (unless you're the flood) who can help you take over. Once you have your continent bonus, you can go on from there to take out someone's base or control another continent.
Wait until you have a sufficient amount of territory cards, then turn them in for a lot of troops. If you turn them in at every opportunity you have, it's hard to accomplish your goals. I like to wait until you have a lot of territories, and then turn them in for 20 or more troops!
This is the best strategy for Risk: Halo Wars. Try and get as many armies as possible. I hope it helps!
- Kid Superman