Risk: Halo Wars has just about the same concept as regular Risk, but instead you have the Covenant, Flood, and UNSC. If you want to play a new game of Risk but don't want to go deep into crazy rules and drastic changes, then this game is for you.
There are some changes to the regular Risk. Of course, the board is the same, taking place on the planet Reach. Each player has his/her own leader, which gives +1 to your highest die roll. You also have a base which produces 1 troop per turn.
In Risk: Halo Wars, the best strategy is to control a continent. You usually have a partner (unless you're the flood) who can help you take over. Once you have your continent bonus, you can go on from there to take out someone's base or control another continent.
Wait until you have a sufficient amount of territory cards, then turn them in for a lot of troops. If you turn them in at every opportunity you have, it's hard to accomplish your goals. I like to wait until you have a lot of territories, and then turn them in for 20 or more troops!
This is the best strategy for Risk: Halo Wars. Try and get as many armies as possible. I hope it helps!
- Kid Superman
Kid Superman is based upon the reviewing of games, comics, and the like, for the benefit and knowledge of the general public.
Tuesday, June 18, 2013
Monday, June 17, 2013
Risk: Legacy
-Description
Risk: Legacy is one of the funnest games I've ever played. This Risk game places you in the future, where scientists have figured out a way to clone Earth. The Risk board you get is unmarked- no continents are named. The territories are basically the same as a normal Risk board of Earth. This is the fun part- you get to change the board. You can name your own continents- if you win, put on scars that change the gameplay of the board, and found and name cities. Awesome.
There are five factions of Risk: Legacy.
Imperial Balkania- A legion of well-trained humans ready to dominate the Earth.
Enclave of the Bear- Savage, primal 'cavemen' who ride on bears (obviously).
Khan Industries- "Guns and people are cheap to make." That's their motto.
The Saharan Republic- An army of girls who utilize guerilla-like tactics and stay on the move.
Die Mechaniker- People wearing full-on mech suits specifically used for defense.
What's cool about this game is everyone starts out on one territory. Just one. And during your attack phase, you have the option to expand, which is moving at least one of your troops into another empty adjacent territory. Expanding is important early in the game, as you'll be consolidating your troops for attack and defense.
One of the best strategies is to plan ahead. As in plan ahead for future games. You see, when you win you get to change up the board a bit, like naming a continent (which grants you an extra troop if you control it), or fortifying a city, making it easier to defend. I did this with Australia on my board, and so far I'm the only person who can start in it, and it has some pretty sweet defenses.
Speaking of defense, in Risk I employ a defense strategy that I like to call "The Turtle." You might have already figured this out, but it's best to put all your troops used for defense on your borders. For example, if I control North America, I really only need to put my troops in Greenland, Alaska, and Mexico.
One of the best strategies for Risk: Legacy is Staking out your own territory, amping it up how you want it, and not letting anyone else use it. That's what I did, and so far I have signed my name on the board 7 times out of the 15 games I've played. Awesome, right? That way you can keep your own red star and aim for others'!
- Kid Superman
Risk: Legacy is one of the funnest games I've ever played. This Risk game places you in the future, where scientists have figured out a way to clone Earth. The Risk board you get is unmarked- no continents are named. The territories are basically the same as a normal Risk board of Earth. This is the fun part- you get to change the board. You can name your own continents- if you win, put on scars that change the gameplay of the board, and found and name cities. Awesome.
There are five factions of Risk: Legacy.
Imperial Balkania- A legion of well-trained humans ready to dominate the Earth.
Enclave of the Bear- Savage, primal 'cavemen' who ride on bears (obviously).
Khan Industries- "Guns and people are cheap to make." That's their motto.
The Saharan Republic- An army of girls who utilize guerilla-like tactics and stay on the move.
Die Mechaniker- People wearing full-on mech suits specifically used for defense.
What's cool about this game is everyone starts out on one territory. Just one. And during your attack phase, you have the option to expand, which is moving at least one of your troops into another empty adjacent territory. Expanding is important early in the game, as you'll be consolidating your troops for attack and defense.
One of the best strategies is to plan ahead. As in plan ahead for future games. You see, when you win you get to change up the board a bit, like naming a continent (which grants you an extra troop if you control it), or fortifying a city, making it easier to defend. I did this with Australia on my board, and so far I'm the only person who can start in it, and it has some pretty sweet defenses.
Speaking of defense, in Risk I employ a defense strategy that I like to call "The Turtle." You might have already figured this out, but it's best to put all your troops used for defense on your borders. For example, if I control North America, I really only need to put my troops in Greenland, Alaska, and Mexico.
One of the best strategies for Risk: Legacy is Staking out your own territory, amping it up how you want it, and not letting anyone else use it. That's what I did, and so far I have signed my name on the board 7 times out of the 15 games I've played. Awesome, right? That way you can keep your own red star and aim for others'!
- Kid Superman
Risk
Risk: A game of strategy utilizing world conquest and objective skills.
Risk. This is by far one of my favorite games. You seem like a general of a grand army, hoping to gain world domination. Risk.
As you should know, there are many different types of Risk games. Over the years there has been Risk: Star Wars, Risk: The Lord of the Rings, Risk: 2210, Risk: Halo Wars, and others. But by far my favorite is Risk: Legacy. Have patience, I will get into most of these later.
Risk.
- Kid Superman
Risk. This is by far one of my favorite games. You seem like a general of a grand army, hoping to gain world domination. Risk.
As you should know, there are many different types of Risk games. Over the years there has been Risk: Star Wars, Risk: The Lord of the Rings, Risk: 2210, Risk: Halo Wars, and others. But by far my favorite is Risk: Legacy. Have patience, I will get into most of these later.
Risk.
- Kid Superman
Welcome to Kid Superman
Hello and welcome to Kid Superman. Thank you for coming to the blog and reading this; hopefully you can enjoy all of the fun posts and our opinions on these games, comics, and more!
Kid Superman is all about our reviews and opinions on various types of games, ranging from intensely strategic to chaotic fun. Here I share my opinion on the game, go through the process of it, and include any strategies and/or tips that will help you with the game you are interested in.
Furthermore, we do reviews on comic books, mainly DC. I'm sorry all you Marvel fans, but hopefully we can get some of those going in the future.
Furthermore, we do reviews on comic books, mainly DC. I'm sorry all you Marvel fans, but hopefully we can get some of those going in the future.
Keep reading to learn more about what you want to know on gaming and comics!
-Kid Superman
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