Sunday, May 4, 2014

Quarriors!

Originally posted on February 9, 2013: "Quarriors! The Game of Uber Strategic Hexahedron Monster Combat Mayhem!".  It can't be as good as it sounds, right?  Quarriors is a dice building game, which means it's kind of like Nightfall but with dice(and not as many creatures of darkness). For this post I will be reviewing, providing some tips, and listing my favorite lineup of characters for a very fun and original game.  I will however, only be looking at the base game; if you like it and want more you're on your own.     To start off, you can find the complete rules text here.  In essence the goal of the game is to gain the most victory points by buying and summoning creatures(dice).  At the beginning of your turn you roll dice in order to gain Quiddity which you use to purchase other dice.  Each turn you have a mandatory attack period where you attack your opponents creatures in order to hinder their progress.  After the end of each round, the creatures that have survived against your opponents attacks are put out of play and you gain points.  There are also spells you can buy that activate at different times and can aid you in your quest.  Each creature and spell have 5 dice that are used in round for purchase and use.  Each creature also has 3 different versions of it's card, which all change the effect of the die when you roll it.  The spells similarly have different versions, with a little more variety.  It sounds a little confusing at first but once you get used to it, it really is a good way of ensuring no two games are alike.
Quarriors Dice Building Game
As you can imagine, that's a lot of dice.
     Now for a few strategy tips.Now on to a few strategy tips.  For those of you that have played the game you should know that there is not a lot of strategy involved because of all the dice rolling. What dice you buy when is the more important factor.  For instance on your first turn if you use your Quiddity to buy a spell that gives you more Quiddity when you roll it (for instance, one of the versions of the Growth spells) you will have more Quiddity later to spend once that die has been rolled (obviously).     One thing I’ve noticed is that the person who spends the most Quiddity the fastest usually has more success.  A little like tempo in magic the gathering, if you use as much as is available for your purchasing phase, you are more likely to win.  In some cases this does not work because there are more factors like summoning creatures and the limit of only one purchase per turn.  It comes down to how useful the card will be later in the game.  On that note, you need to remember to cull.  One of the best ways to ensure victory is to get rid of your unnecessary dice as fast as possible.  Without a doubt the least useful creature late game is the Assistant.  While he can be of help in the first couple of rounds you really should be rid of him by turn 7 or 8.  By that time you should have some far more efficient creatures in your dice bag of Quidditude.  The Quiddity you should keep for a while, and shouldn't throw much of it away, unless there are a certain few dice you really want to pull out.   

 The top 5 best Quarriors Dice(According to Kid Batman)   







#5) Deathdealer    The Deathdealer is a great play, early or late game, because of his ability to swap for another die an opponent has after the Deathdealer been killed.  Furthermore, in the text it says you may trade him out, witch means it is optional, so you don’t have to use it if nobody else has anything good.  His powers in battle are formidable as well, a 4/4 if you roll him right.





#4) Death Charm
This is an instant power up for your favorite creatures.  There’s not much more to it.  Because of the cool rule that you can cast/attach spells at any time, your opponents will always have to be on the lookout in fear you might boost the strength of your seemingly harmless defenders or attackers.  It’s not a one-time thing either; these are straight up performance enhancing drugs.












 #3) Mighty Defender of the Pale    The Defender of the Pale is one of the only creatures that can stand up to the Quake Dragon in battle (more on him later).  His battle prowess is not the only thing amazing about this warrior however.  This excellent defender has an ability that is used to slow your opponents down when summoning creatures.  The fewer creatures they can get out, the less points they will score.  On top of that if your opponents do summon said creatures, they will not be in a position to capture an expensive die.


#2) Shaping Incantation    Once again, spells can be a valuable asset for any player in any situation, and no spell is of more use in evolving your army than this one.  With it, you can trade a creature (post-mortem) for another more expensive creature or spell.  Even though it’s only useful if the creature scores, trading out a creature for anything of a higher cost is always good, especially because of the one-purchase-per-turn rule.







#1) Strong Quake Dragon    Undoubtedly the best creature in the game if you or your opponents have a multitude of creatures, this powerhouse is not only good on the offensive side, but on the defensive as well.  Being immune to level 2 or lower creatures is a huge advantage, especially when only playing with the base game, as there are only 2 other classes of creatures that can get to level 3 anyways.  The Quake Dragon is the most powerful creature in the game and (in my opinion) this is as good as he gets.





The Verdict    Overall, about the only downside to Quarriors is the complexity of the rules, which can be hard to understand your first time through.  One of the nice things about this game however, is that the rules are a little bit malleable.  For instance, you could add more glory to the glory track so the game goes longer; you could take away the one capture a turn limit; you could even knit your own dice bags to add more players (just not in public hopefully).  If you like rolling dice, competing with your friends and their armies, or just having a good time (after the initial confusion) this game is for you.  A solid 5/5, Quarriors will be staying in my collection for a long time to come.

Batman Noel Review

Originally posted on December 14, 2013:


     It seems like this time of year always creeps up on us.  After going back to school we are caught up in a rush of holidays that never seem to stop until it's January and we have to endure the cold until summer and then go back to school again in a never ending cycle.  However, it's hard not to get into the Christmas spirit once we get the first couple inches of snow in our area and an endless barrage of holiday music on the radio.  So with that said, this time of year is the perfect time to do plenty of reading, and for me (as you can assume by the blog title) reading means Batman.
    Through the years we have seen many adaptations of the Dark Knight for the holidays, but honestly this one takes the cake(perhaps excluding The Long Halloween).  With the Dark Knight chasing his most hated enemy across the frozen landscape of Gotham, not long after the death of Jason Todd, things are bound to go wrong.  Lee Bermejo, the artist and co-creator of Joker, presents his first over-sized graphic novel that he has not only written but beautifully illustrated in Gotham's version of A Christmas Carol.


Pros
     Lee Bermejo is undoubtedly my favorite comic book artist hands down.  His work on Joker and Luthor were amazing, but in many ways different than the art in this book because of the different colorists who did the job.  In this case the colorist is Barbara Ciardo, who I feel needs needs mentioning because her art perfectly compliments Bermejos'.  And if you have failed to notice, the art is breathtaking.  On top of the art, Bermejo does a great interpretation of the characters in this story and really brings them to life patterned after the characters from Dickens' classic.



Cons
     That being said there are only a few problems with this book.  For one, while the writing style is good and keeps you interested, I feel like a lot more could have been done with the story.  On top of that Batman is portrayed as the detached, brooding and cynical character that has been shaped by the media in recent years.  Which is not a huge problem(and separates him from other heroes), except that it makes him and the story a little more predictable.

The Verdict
     If you enjoyed Arkham Origins, or are looking for a good holiday read, you will enjoy this like I have. Beyond some minor problems, this still gets a 5/5.  All in all, this is a great read and should be near the top of any Batfans' wishlist.