Nightfall is a deck building game, but it also incorporates an attack phase and creatures. (Here are the rules: http://www.alderac.com/nightfall/files/2011/02/AEG-NF-Rulebook.pdf.) The object of the game is to have less wounds than your opponents. It ends when all the wounds (the amount of players times 10) have been dealt. You get a wound when creatures attack you (duh). The only way to obtain creatures and cast spells is to create a chain.
Every card has a big moon in the top left corner and two smaller moons below it. All of the moons are different colors. You start a chain by playing a card. The next card you play's big moon has to match up with one of the previous card's smaller moons. The cards also have a kicker moon. If the previous card's big moon matches up with the kicker moon, then the kicker takes effect. An example is shown below. After the first player is done with his/her chain, then the next player plays onto the chain.
There is a lot of strategy in this game. You can do so many things, and each game is never the same. I recommend watching what you're opponents buy, and then buy cards with the same colors so you can play on them, and hopefully get a kicker. Also try buying cards that form the best chain and get as many kickers as possible.
Also, sometimes its best to let yourself take some wounds so you don't sacrifice your creatures. In this game, creatures are key. You need as may of them as possible. But don't go over the top and never block and take too many wounds, or the game will turn out of your favor. Judge your blocking wisely, but never hesitate to kill one of your creatures if need be.
This is a great game to play, so go out and buy if you're bored, and don't forget to have fun.
- Kid Superman
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