Monday, September 9, 2013

Munchkin

This is by far one of the funnest yet strangest games I've played.  It never gets old.  You can get cursed by a duck of doom, stab your buddy, steal treasure, and get eaten by plutonium dragons.  And don't forget the unspeakably awful indescribable horror.  I love this game.


The object of the game is to get to level ten.  You do this by killing monsters, selling items and stealing other peoples' levels.  The fun thing about this game is that you never know what's going to happen.  In the last game I played, I was at level 9 and about to win by killing a level 1 lame goblin, when my friends ganged up on me and amped up the lame goblin's power by combining it with a plutonium dragon.


Yes, I got eaten.


What's also fun is that there are approximately 5 million expansions to Munchkin, including a board game.  So you could have like a crazy Munchkin game including all of the cards from the sets you've gotten and just go crazy.  I think.

If you're looking for any strategy, you won't find all that much.  Most of the game is just based on luck: how many monsters and what treasures you draw.  But that doesn't take from the fun at all.

If you're looking for a fast-paced crazy game where you get to sell pretty balloons for no cost, then this game is for you.

- Kid Superman

Wednesday, September 4, 2013

Nightfall

Nightfall is a game I've only recently just gotten into.  Its about vampires, werewolves, and creatures of the night.  Earth has fallen under a constant reign of darkness, and you must prove yourself the greatest creature of them all.

Nightfall is a deck building game, but it also incorporates an attack phase and creatures.  (Here are the rules: http://www.alderac.com/nightfall/files/2011/02/AEG-NF-Rulebook.pdf.)  The object of the game is to have less wounds than your opponents.  It ends when all the wounds (the amount of players times 10) have been dealt.  You get a wound when creatures attack you (duh).  The only way to obtain creatures and cast spells is to create a chain.


Every card has a big moon in the top left corner and two smaller moons below it.  All of the moons are different colors.  You start a chain by playing a card.  The next card you play's big moon has to match up with one of the previous card's smaller moons.  The cards also have a kicker moon.  If the previous card's big moon matches up with the kicker moon, then the kicker takes effect.  An example is shown below.  After the first player is done with his/her chain, then the next player plays onto the chain.


There is a lot of strategy in this game.  You can do so many things, and each game is never the same.  I recommend watching what you're opponents buy, and then buy cards with the same colors so you can play on them, and hopefully get a kicker.  Also try buying cards that form the best chain and get as many kickers as possible.

Also, sometimes its best to let yourself take some wounds so you don't sacrifice your creatures. In this game, creatures are key.  You need as may of them as possible.  But don't go over the top and never block and take too many wounds, or the game will turn out of your favor.  Judge your blocking wisely, but never hesitate to kill one of your creatures if need be.

This is a great game to play, so go out and buy if you're bored, and don't forget to have fun.

- Kid Superman